To find it heat away from the road after clearing out the camp. There is additional ammo for the Snooper in this area. Continue to the right and you'll end up in a small camp with a sniper in his tower, an officer and a guard (3). Before that, you may Sten the 2 guards in the tunnel (but don't let them shoot or the others will hear+alarm!). Go through the tunnel door on the right and keep going until you reach the ladder. Using stealth it is possible to kill every guard in this area without firing a shot. If you are feeling stealthy or want to save ammo take the path to the right it will take you behind the enemy position and near the second tower. His Mauser will be handy later during the mission overall. If you plan to cross the bridge, switch to the Sten and take out the nearby sniper in his tower. From here there are two ways forward, the bridge on the left side of the large hill and the hidden path on the right. Keep going until you reach the second building (you can hear music), you can kill the officer and the guard (2). The first building houses three guards (3). You must have the SNOOPER to complete this level. If you crouch and fire the Sten in bursts, you can kill snipers in their towers (can be hard but it saves Snooper ammo). It is recommended to destroy every alarm box before you search for ammo (you won't have to only use silenced weapons). If you destroy every alarm box (6 in total), you won't have to worry about being stealthy at all since the only other way to fail the mission would be through death. If an enemy sounds the alarm, the mission is failed and you'll have to restart. Any other level but these, you'll load into it with nothing.There are 21 enemies on this mission and one of them MUST survive to succeed. So, to make it easy, loading into "Forest Compound", "Kugelstadt", "Ice Station Norway", or "Bramburg Dam" will give you the same stuff you would've had anyway. This way, you don't have to enter in the amount of guns you'll have manually. Missions 3, 4, 5, and 6 all start out fresh with the same guns and health every time. They all start out the same even when loading into them with the /spdevmap command, except for Missions 2 and 7 which are carrying over from how you did in Missions 1 and 6 respectively. If you feel like you're being dishonest or cheating doing this and you want the same amount of weapons you would have usually had, you can choose the very first level of a particular Mission. If you just want some mp40 ammo to work with, type "/give mp40" a couple of times. Go ahead and give yourself some of the weapons you would've had up to that point. There you will find a list of weapons to give yourself with the /give command. Go back to the strategywiki website and scroll down to the "Weapons" section. You'll notice when you load into the level after entering this command, you probably won't have any weapons or ammo. If it's the first boss, it will be /spdevmap boss1. Scroll to the "Map" section to find the level you want to skip to.įor example, if you want to skip to the tram ride level, your command will be /spdevmap tram. Go to the website below to get a list of all of the map names. From there, you're going to use the /spdevmap command to skip to the level you want. Once you're in level 1 with the dead guard in front of you, open up your in-game console with the tilde (`) key. Start a brand new game by going to the main menu, selecting Play, choosing your new difficulty, and skip through the cutscenes to get to level 1. YOU CANNOT CHANGE THE DIFFICULTY ONCE YOU'VE STARTED A PLAYTHROUGH. >I am Death Incarnate: 15 HP per medium medkit, enemy attack patterns are at their most aggressive, and enemies are even more accurate. >Bring Em' On: 15 HP per medium medkit, hitstun animations play less often, and enemies are more accurate. while running), and weak gunfire from enemies that can be reliably dodged by sprinting and strafing around them compared to standing still. >Don't Hurt Me: 25 HP per medium medkit, hitstun animations play 100% of the time when enemies are shot while their gun is lowered (eg. However, the higher the difficulty you choose, the less of a chance there is to stagger enemies, the more accurate the enemies become, and the less health and ammo you get from medkits and ammo cache. Level geometry, enemy count, and pickup locations remain the same throughout the difficulty levels.
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